| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1043
|
Posted - 2013.07.30 14:15:00 -
[1] - Quote
Nikk Narrel wrote:All details being considered and weighted... It seems the answer to AFK Cloaking's terror aspect is to ignore it while they are cloaked. (A cloaked vessel not being capable of inflicting damage directly)
As it is not currently possible to evaluate threat levels properly under the current system, I suggest we upgrade local to exclude vessels which are not capable of interacting with ships and objects directly.
For balance, I would deny these classifications from accessing local at all. Let them be sent chat information in a version of local missing the pilot roster, no free intel for them. (Fully delayed local for all pilots present but not listed)
The vessels which should fit this classification for full local exclusion I described:
Vessels within the shields of a POS (They cannot target or fire, AFK POS items are misleading) Vessels docked at an outpost (They cannot target or fire, AFK Outpost items are misleading) Vessels cloaked in a system (They cannot target or fire, AFK Cloaked items are misleading)
Upgrading local intel with improved relevancy in this manner will benefit players wanting to know the actual active players present.
I've got the perfect tool for your Local and AFK cloak issues: the left click mouse button, minimize local, no more issues.
I could be trolling here but no I'm serious since all your issues are only "personal perceptions" and not facts. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1044
|
Posted - 2013.07.30 15:11:00 -
[2] - Quote
No one forces you to do or use whatever tool in game, you're not forced to play in areas with local, forced to play in null, forced to play in WH hell you're not even forced to ever undock.
So, yes it's your personal perception, you want some area of the game to suit your wishes or game style and not asking yourself if you're not just doing it wrong.
Again, there's no problem with local nor with cloak. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1045
|
Posted - 2013.07.31 00:00:00 -
[3] - Quote
Dude doesn't matter how much you believe you're smarter than everyone else around, will never happen, make yourself a reason and move on to wh or another game.
Don't like cloak? deal with it Don't like local? deal with it
Let me spell it again for you since you don't seem to understand:
N O T
Ready
To
Ever
H A P P E N ! *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1052
|
Posted - 2013.07.31 18:41:00 -
[4] - Quote
Liam Inkuras wrote:Ok, just to clarify because I'm a tad bit confused and didn't find an answer after 12 pages. Are you suggesting that cloaked/docked/pos'd players in a system do not appear in the local player list, but also do not have access to the local list? If so, then you have my 100% support 
Yes and your D-Scan does not work when you're in warp then instead of 12 AU range you'll only get 2 AU D-Scan range, alos you'll have to fuel your ship to enter warp if it's longer than 1.5 AU.
Since it's about stupid ideas I can also come with a few ones. *removed inappropriate ASCII art signature* - CCP Eterne |
| |
|